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# ---> UnrealEngine |
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# Visual Studio 2015 user specific files |
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.vs/ |
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# Compiled Object files |
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*.slo |
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*.lo |
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*.o |
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*.obj |
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# Precompiled Headers |
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*.gch |
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*.pch |
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# Compiled Dynamic libraries |
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*.so |
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*.dylib |
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*.dll |
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# Fortran module files |
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*.mod |
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# Compiled Static libraries |
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*.lai |
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*.la |
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*.a |
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*.lib |
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# Executables |
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*.exe |
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*.out |
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*.app |
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*.ipa |
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# These project files can be generated by the engine |
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*.xcodeproj |
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*.xcworkspace |
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*.sln |
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*.suo |
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*.opensdf |
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*.sdf |
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*.VC.db |
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*.VC.opendb |
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# Precompiled Assets |
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SourceArt/**/*.png |
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SourceArt/**/*.tga |
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# Binary Files |
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Binaries/* |
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Plugins/*/Binaries/* |
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# Builds |
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Build/* |
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files |
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!Build/*/ |
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Build/*/** |
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!Build/*/PakBlacklist*.txt |
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# Don't ignore icon files in Build |
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!Build/**/*.ico |
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# Built data for maps |
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*_BuiltData.uasset |
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# Configuration files generated by the Editor |
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Saved/* |
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# Compiled source files for the engine to use |
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Intermediate/* |
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Plugins/*/Intermediate/* |
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# Cache files for the editor to use |
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DerivedDataCache/* |
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