Browse Source

add gitignore and readme file.

master
Ezra Wu 3 years ago
parent
commit
c9720a50a5
  1. 1
      .gitattributes
  2. 17
      .gitignore
  3. 0
      Config/DefaultEditor.ini
  4. 45
      Config/DefaultEngine.ini
  5. 7
      Config/DefaultGame.ini
  6. 31
      Config/HoloLens/HoloLensEngine.ini
  7. 6
      README.md
  8. 14
      Source/firstLook.Target.cs
  9. 23
      Source/firstLook/firstLook.Build.cs
  10. 6
      Source/firstLook/firstLook.cpp
  11. 6
      Source/firstLook/firstLook.h
  12. 5
      Source/firstLook/firstLookGameModeBase.cpp
  13. 17
      Source/firstLook/firstLookGameModeBase.h
  14. 14
      Source/firstLookEditor.Target.cs
  15. 22
      firstLook.uproject

1
.gitattributes vendored

@ -0,0 +1 @@
Content/** filter=lfs diff=lfs merge=lfs -text

17
.gitignore vendored

@ -1,3 +1,4 @@
<<<<<<< HEAD
# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
@ -74,3 +75,19 @@ Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
=======
Binaries
DerivedDataCache
Intermediate
Saved
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace
>>>>>>> 562642d (Initial commit)

0
Config/DefaultEditor.ini

45
Config/DefaultEngine.ini

@ -0,0 +1,45 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/firstLook")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/firstLook")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="firstLookGameModeBase")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=1A857DC748885ADD8294F8BFD284776D
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

7
Config/DefaultGame.ini

@ -0,0 +1,7 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=1BB5F68D49C134CC483FF2901531A181
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

31
Config/HoloLens/HoloLensEngine.ini

@ -0,0 +1,31 @@
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
bBuildForEmulation=False
bBuildForDevice=True
bUseNameForLogo=True
bBuildForRetailWindowsStore=False
bAutoIncrementVersion=False
bShouldCreateAppInstaller=False
AppInstallerInstallationURL=
HoursBetweenUpdateChecks=0
bEnablePIXProfiling=False
TileBackgroundColor=(B=64,G=0,R=0,A=255)
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
TargetDeviceFamily=Windows.Holographic
MinimumPlatformVersion=
MaximumPlatformVersionTested=10.0.18362.0
MaxTrianglesPerCubicMeter=500.000000
SpatialMeshingVolumeSize=20.000000
CompilerVersion=Default
Windows10SDKVersion=10.0.18362.0
+CapabilityList=internetClientServer
+CapabilityList=privateNetworkClientServer
+Uap2CapabilityList=spatialPerception
bSetDefaultCapabilities=False
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1

6
README.md

@ -1,2 +1,8 @@
<<<<<<< HEAD
# first_unreal_repo
=======
# firstLook
Developed with Unreal Engine 5
>>>>>>> 562642d (Initial commit)

14
Source/firstLook.Target.cs

@ -0,0 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class firstLookTarget : TargetRules
{
public firstLookTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "firstLook" } );
}
}

23
Source/firstLook/firstLook.Build.cs

@ -0,0 +1,23 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class firstLook : ModuleRules
{
public firstLook(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

6
Source/firstLook/firstLook.cpp

@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "firstLook.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, firstLook, "firstLook" );

6
Source/firstLook/firstLook.h

@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

5
Source/firstLook/firstLookGameModeBase.cpp

@ -0,0 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "firstLookGameModeBase.h"

17
Source/firstLook/firstLookGameModeBase.h

@ -0,0 +1,17 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "firstLookGameModeBase.generated.h"
/**
*
*/
UCLASS()
class FIRSTLOOK_API AfirstLookGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};

14
Source/firstLookEditor.Target.cs

@ -0,0 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class firstLookEditorTarget : TargetRules
{
public firstLookEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "firstLook" } );
}
}

22
firstLook.uproject

@ -0,0 +1,22 @@
{
"FileVersion": 3,
"EngineAssociation": "5.0",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "firstLook",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
}
]
}
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